Tracks are dotted about the globe in seven huge racing venues; each with its own interactive features; three courses of increasing difficulty and differing terrain provide racing variety. There are jump ramps; special trigger pads that raise and lower bridges and open and close routes; crossroads that have a tendency to encourage pile ups; new air jumps that throw the ships vertically into the air and even an astonishing gravity pad that instantly flips your ship 180 degrees to race on a piece of track directly overhead. Some even have free-running areas that dont limit the pilots to following the track along with shortcuts for experienced players to take advantage of.
- New physics system for the ships €“ they feel and look more realistic and they are now true anti-gravity ships €“ they can race on upside down track €“ in fact any angle of track.
- Computer pilots now drive their ships rather than follow a pre-set route around the trac
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