Hundreds of years in the future; several dominant races (Human; Jaldari; and Velleakan) occupy a host of solar systems and discover new planets on a regular basis. Huge conglomerates vie for rich resources on every new world; resulting in fighting; smuggling and the emergence of pirate clans. To combat this growing trend towards war; the government sets up a group of highly elite Rangers; who are quickly brought down by an unknown traitor. Mace Griffin; the only surviving ranger becomes a bounty hunter and sets out to discover the truth behind his team’s ruin.
- Seamless transitions between first person combat and space flight action
- Bespoke animation system allows motion blending and animation of detached parts of objects (‘Motion Blending’)
- Consistent flight control and weapons management systems in both space and on the ground
- Modular player vehicle system with a vast array of equipment and upgrades
- The ability to pilot a wide range of ships
- Lifelike NPC reaction depending on their intelligence bravery health etc. and in combat will adjust their strategy based on their numbers types of weapons available cover and numerous other conditions
- Diverse missions some story driven some incidental create a dynamic realistic universe for an immersive experience
- Large number of player weapons from low to high tech many unique to this game
- A huge variety of walk-around environments with different physics obstacles inhabitants and creatures
- High level of visual effects lighting and sound utilizing high-spec optimized Xbox/PC capabilities
- Multiple weighted skinned animation system
- Per polygon collision systems
- Skinned deformable skeletal characters Skeletal snapping
- Pixel shading for stunning graphical effects such as phong lighting dynamic reflections and refractive transparency (Xbox Only)
- Vertex shaders will be used for skinning and dynamic level-of-detail (Xbox Only)
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